A Place Left Behind
The sanctuary is quiet except for the low hum of old magic. A blue-white rune pulses beyond the cracked flagstones.
Rain has long since forgotten this place. Beneath the broken arches, a rune still glimmers — a small light that should have died centuries ago.
Explore the chamber. Touch and drag anywhere to walk. Find the glowing shrine and approach it to awaken the first seal.
Enter the passcode.
You are on the dev save. Your real progress is set aside until you exit.
Move: touch anywhere and drag; a joystick appears under your thumb. Push it a little to walk, past the dashed ring to run (the knob turns gold). On a PC, hold WASD or the arrow keys to run, add Shift to walk, or drag with the mouse.
Investigate: tap anything that glimmers (the hero walks over), or walk close and use the button on the right. On a PC, press E or Enter. There are five discoveries in the sanctuary; some only show when you are close.
Wards and shrines: the gold diamonds at the top left are your wards. They only refill when you rest at a shrine, which also becomes the place you wake if you fall.
Map: the room stays dark until you explore it; walls block your view. Tap the map button at the top right (M on a PC) to see what you have explored.
Fight: when a foe appears, the Fire, Frost and Storm buttons show on the right (1, 2, 3 on a PC). Cast the spell matching the rune in its core; a wrong spell fizzles. A red line on the floor means it is about to lunge, so step aside.
Saving: the slot you are playing saves automatically as you go and when you close the game. Use Menu to copy your game to another slot, return to the title, or export a code you can keep as a backup and import later.
The sanctuary is quiet except for the low hum of old magic. A blue-white rune pulses beyond the cracked flagstones.
A dark fantasy adventure